Games in Education

Image from the character creation screen of the playable demo
Sankofa
Game Designer in Residence - UCI Staff
Playable 3D Demo for Museums & Grants
Responsibilities:
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Oversaw & unified creation of art, code, and story produced by staff and students
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Taught students in High School and University game creation process
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Met with historians from Ghana and United States universities
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Interpreted cultural history into game designs for US students in middle grades
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Worked with US Common Core curriculum standards to produce game elements and supplementary lesson plans
Reviews & Media
Images from Development
Note: Images produced by staff & students, directed by me, with guidance by our historians in the US and Ghana
Trailer for Final Demo
note: art, code, levels produced by students & staff, directed by me, with guidance by our historians in the US and Ghana
Games in Health
Game Designer in Residence - UCI Staff
Medical Therapy Game Prototype
Responsibilities:
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Oversaw & unified creation of art, code, and story produced by staff and students
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Taught students in University game creation process in extra curricular independent study setting run similarly to a video game studio.
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Worked with medical professionals to meet therapy needs for young patients with Autism Spectrum Disorder (ASD)
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Directed game to be accessible to those with sensory needs
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Prepared game for submission to formal medical testing
Hippo Time

Image from Gameplay: Game is played through practicing deep breathing techniques. Player wears a belt that measures chest and stomach expansion and breathes along with the hippo player character.
Images from Development
Note: Images produced by staff & students, directed by me, with guidance by healthcare professionals
Player Character Breathing Animation












